![]() With three chapters overall, Eye of Basir starts off in a run-down, dark, and intensely creepy old house. I say ‘dips its toe into’ because, while No70: Eye of Basir has some genuinely scary (and brilliant) moments, much of its atmosphere is lost in the game’s middle – and longest – section. Placed in the shoes of Aras, Eye of Basir is a short journey through your past, learning about the creepy house where you grew up and the mysterious happenings that went on around it. Released on Steam at the end of June, No70: Eye of Basir is a self-proclaimed walking simulator that dips its toe into the supernatural/horror genre. ![]() Like all bad walking simulators though, it has zero signposting and leaves you with the unshakeable feeling that the game designer expects you to have psychic powers.īut let me back up a bit. ![]() It also has an intriguing, if fairly hard to follow, story, and plenty of interesting and beautiful-looking locations for you to explore. Play in English, French, Italian, German, Spanish, Russian, Brazilian-Portuguese, Simplified Chinese, Japanese, and Korean.Like all good walking simulators, No70: Eye of Basir has a lighthouse. Track your progress and unlock a multitude of achievements. Investigate the castle’s secrets using a sleek, clean interface that can be hidden entirely off-screen with a tap. Piece together an intriguing narrative from scraps of information and visual details embedded in the world itself. ![]() Hand-placed camera design and device-specific UIs ensures the best possible experience no matter what size screen you play on. Tactile touch controls make exploring the castle and solving puzzles feel incredibly natural. Take in The Eyes of Ara’s award-winning 3D environments as you explore its richly detailed world. Weave your way through a complex web of puzzles to unlock the castle’s ultimate truth or choose your own path: search for secret vaults and hidden passageways, hunt down lost treasures, and discover the history of the castle and its former occupants. Something inside the castle has awoken, now someone needs to venture inside to discover the truth. Recently, a mysterious signal has begun broadcasting from within the abandoned halls. For years it has lain dormant yet still the townspeople recall old stories of restless dreams, violent storms, and the eerie glow of ghostly lights dancing in the mist. Solve elaborate puzzles, uncover lost treasures, and unravel a mystery bridging the scientific and the arcane.Īlone on a remote island stands a weathered castle. Explore a vast, ancient castle riddled with secret vaults and hidden rooms. Lose yourself in a stunning puzzle adventure set in a gorgeous 3D environment. So, i would try other games from you, but it would be nice if in a next game there are more puzzles for necessary game solution clues instead and less for finding bonus stuff. To many side tracks got in the way of it now. I have to be able 'to dive into it,' finding and understanding all clues to get to the solution of the game. Taking a longer break from the game would only result in forgetting the clues and understanding of the 'headlines', so it was using walkthroughs or quitting the game. Because so much of it didn't have anything to do with the Big Story. But in the end I used more and more walkthrough, because i still wanted to know the end, but didn't like all the puzzling anymore. Making that such a big part of the game for me made the game to big, to long, with less focus on the end goal. What i did not like, was that the biggest part of the game was not solving the mysterie and finding the clues to do so, but finding coins, figurines and photo's.
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